Introduction

This website always encounters a problem when developing bundling methods,
How can we solve the twisting orientation of other corners by only making the PAIR?

Even if you make the PAIR and solve the twist orientation problem of other corners at the same time, you don't have to finish it only in the U layer. After finishing, there is nothing to return to the original position, as long as it can be bound correctly.

This reminds me that to be so precise, isn't it like catching a bird in mid-air?

CO has been completely replaced by making a PAIR, so that this method can be regarded as a brand new one, completely relying on the bundling.

Here even this way of making PAIRs can be attributed entirely to a mode of moves, which is determined by the placement of the virtual tied PAIRs. This makes it possible to do a systematic analysis of the moves that make a new PAIR.

Even, an abstract classification list is created here, with timing of use, and a list of cube with all colors removed (this is the Fracture List in the article). And it works so well, it makes it so simple to use the rules, there's no reason it shouldn't exist.

When you need to use the position changes of the edge and the corner to determine which Mirror Move to use, if you use the traditional arrow to make the precise direction, this description method is not appropriate for the RU-mirror image.
And here we use the judgment method of connected or disconnected to do it.
Similarly, this way of judgment makes the rules simple and easy to use. There is no reason why this is not the case.

Please read links under the main articles and the prerequisites at the top of the website.

Because this skill is the core part of this type of methods, I have also upgraded some of the methods I wrote before.

Thank God for the gift.

2024.07~2025.07